====== BowAimbot ====== ^ BowAimbot ^^ |{{ hack:b:bowaimbot.webp?500x265 |Using BowAimbot to aim at a chicken.}}|| ^Type|[[:Hack]]| ^Category|[[Combat]]| ^In-game description|"Automatically aims your bow or crossbow." [//[[:Wurst 7]] only//]| |:::|"Automatically aims your bow at the closest entity.\\ Tip: This works with FastBow." [//[[:Wurst 6]] only//]| ^[[:keybinds#default_keybinds|Default keybind]]|none| ^Source code|[[w7src>net/wurstclient/hacks/BowAimbotHack.java]]| BowAimbot is a [[hack]] that automatically aims the player's [[mc>bow]] or [[mc>crossbow]] at nearby [[mc>entities]]. ===== Settings ===== ==== Priority ==== ^ Priority ^^ ^Type|Enum| ^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires the least head movement.\\ **Angle+Dist** - A hybrid of Angle and Distance. This is usually the best at figuring out what you want to aim at.\\ **Health** - Attacks the weakest entity."| ^Default value|Angle+Dist| ^Possible values|Distance, Angle, Angle+Dist, Health| The "Priority" setting determines how BowAimbot will prioritize different entities when deciding which one to aim at. "Distance" will simply pick the closest entity, even if it's behind a the player. "Angle" will pick the entity that is closest to where the user is already aiming, even if it's very far away or behind a wall. "Health" will pick the weakest entity, ignoring the distance and angle altogether. "Angle+Dist" is a hybrid of "Angle" and "Distance" that usually works better than either of them alone. For each possible target, it will calculate the square of the angle and the square of the distance and then add them together. The entity with the lowest result will be picked. ==== Predict movement ==== ^ Predict movement ^^ ^Type|Slider| ^In-game description|"Controls the strength of BowAimbot's movement prediction algorithm."| ^Default value|20%| ^Minimum|0%| ^Maximum|200%| ^Increment|1%| The "Predict movement" slider controls how much BowAimbot will try to predict where a moving target will be by the time the arrow reaches it. Values around 10% - 20% seem to work best. Before the slider was added, this value was locked to 100%. ==== Filters ==== BowAimbot uses the [[Generic Combat Filter List]]. ==== ESP color ==== ^ ESP color ^^ ^Type|[[:ColorSetting|Color]]| ^In-game description|"Color of the box that BowAimbot draws around the target."| ^Default value|#FF0000 (red)| The "ESP color" setting controls the color of the ESP box that BowAimbot draws when aiming at a target. The default color is red. ===== Changes ===== ^Version^Changes^ |[[update:Wurst 1.9 Beta]]|Added BowAimbot.| |[[update:Wurst 2.4]]|BowAimbot will now aim at moving targets with better accuracy.| |[[update:Wurst 2.25]]|BowAimbot will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player.| |[[update:Wurst 2.26]]|BowAimbot will now start aiming before the bow is fully drawn if it is already possible to hit the target.| |:::|Redesigned BowAimbot.| |[[update:Wurst 3.0pre1]]|Broke BowAimbot.| |[[update:Wurst 3.0pre3]]|Fixed BowAimbot.| |[[update:Wurst 5.7]]|BowAimbot will now start aiming before the [[mc>bow]] is fully drawn if it is already possible to hit the target.| |:::|Redesigned BowAimbot.| |[[update:Wurst 6.34]]|Added the "[[#Filter players]]", "[[#Filter sleeping]]", "[[#Filter flying]]", "[[#Filter monsters]]", "[[#Filter pigmen]]", "[[#Filter endermen]]", "[[#Filter animals]]", "[[#Filter babies]]", "[[#Filter pets]]", "[[#Filter traders]]", "[[#Filter golems]]", "[[#Filter invisible]]", "[[#Filter named]]", "[[#Filter armor stands]]" and "[[#Filter crystals]]" settings to BowAimbot.| |:::|BowAimbot will now "lock" its target again, just like it did in older versions.| |:::|Added a "[[#Predict movement]]" slider to BowAimbot.| |[[update:Wurst 7.0pre1]]|Temporarily removed BowAimbot.| |[[update:Wurst 7.0pre26]]|Re-added BowAimbot.| |:::|Added a [[#priority|"Priority" setting]] to BowAimbot.| |:::|Added [[#filter_players|filters]] to BowAimbot.| |:::|Added [[mc>crossbow]] support to BowAimbot.| |[[update:Wurst 7.5]]|Added a "[[#Filter armor stands]]" checkbox to BowAimbot.| |:::|BowAimbot can now target [[mc>end crystals]].| |:::|Added a "[[#Filter end crystals]]" checkbox to BowAimbot.| |:::|BowAimbot's [[#Priority]] setting is now set to "Distance" by default.| |:::|Replaced the "Filter villagers" checkbox in BowAimbot with a "[[#Filter traders]]" checkbox.| |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to BowAimbot.| |:::|BowAimbot will now "lock" its target again, just like it did in older versions.| |:::|Added a "[[#Predict movement]]" slider to BowAimbot.| |[[update:Wurst 7.17]]|Added an "[[#ESP color]]" setting to BowAimbot.| |[[update:Wurst 7.32]]|Added an "Angle+Dist" option to BowAimbot's [[#Priority]] setting and set it as the new default.| |:::|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.| {{tag>PVP has_colorsetting has_generic_combat_filters}}