killauralegit
Differences
This shows you the differences between two versions of the page.
Next revision | Previous revisionNext revisionBoth sides next revision | ||
killauralegit [2021/05/21 15:19] – created alexander01998 | killauralegit [2023/02/24 23:20] – [Changes] alexander01998 | ||
---|---|---|---|
Line 7: | Line 7: | ||
^In-game description|" | ^In-game description|" | ||
^[[: | ^[[: | ||
+ | ^Source code|[[w7src> | ||
</ | </ | ||
Line 27: | Line 28: | ||
The maximum value is only 4.25 because the " | The maximum value is only 4.25 because the " | ||
+ | |||
+ | ===== ===== | ||
+ | {{page> | ||
==== Priority ==== | ==== Priority ==== | ||
Line 34: | Line 38: | ||
^Default value|Angle| | ^Default value|Angle| | ||
^Possible values|Distance, | ^Possible values|Distance, | ||
+ | |||
+ | ==== FOV ==== | ||
+ | ^ FOV ^^ | ||
+ | ^Type|Slider| | ||
+ | ^In-game description|(none)| | ||
+ | ^Default value|360.0| | ||
+ | ^Minimum|30.0| | ||
+ | ^Maximum|360.0| | ||
+ | ^Increment|10.0| | ||
+ | |||
+ | The " | ||
+ | |||
+ | The FOV generally goes "both ways around": | ||
+ | |||
+ | The FOV setting takes both horizontal and vertical rotation into account and is always based on the player' | ||
+ | |||
+ | ==== Damage indicator ==== | ||
+ | <WRAP 516px> | ||
+ | ^ Damage indicator | ||
+ | |{{ killaura_damage_indicator.webp? | ||
+ | ^Type|Checkbox| | ||
+ | ^In-game description|" | ||
+ | ^Default value|checked| | ||
+ | </ | ||
==== Filter players ==== | ==== Filter players ==== | ||
Line 152: | Line 180: | ||
|[[update: | |[[update: | ||
|[[update: | |[[update: | ||
+ | |[[update: | ||
+ | |[[update: | ||
+ | |[[update: | ||
+ | {{tag> |
killauralegit.txt · Last modified: 2023/02/26 14:14 by alexander01998