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killauralegit [2021/05/21 15:19] – created alexander01998killauralegit [2023/02/24 23:20] – [Changes] alexander01998
Line 7: Line 7:
 ^In-game description|"Slower Killaura that is harder to detect.\\ Not required on normal NoCheat+ servers!"| ^In-game description|"Slower Killaura that is harder to detect.\\ Not required on normal NoCheat+ servers!"|
 ^[[:keybinds#default_keybinds|Default keybind]]|none| ^[[:keybinds#default_keybinds|Default keybind]]|none|
 +^Source code|[[w7src>net/wurstclient/hacks/KillauraLegitHack.java]]|
 </WRAP> </WRAP>
  
Line 27: Line 28:
  
 The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft. The maximum value is only 4.25 because the "NoCheat+" AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft.
 +
 +===== =====
 +{{page>attack_speed&link&firstseconly}}
  
 ==== Priority ==== ==== Priority ====
Line 34: Line 38:
 ^Default value|Angle| ^Default value|Angle|
 ^Possible values|Distance, Angle, Health| ^Possible values|Distance, Angle, Health|
 +
 +==== FOV ====
 +^  FOV  ^^
 +^Type|Slider|
 +^In-game description|(none)|
 +^Default value|360.0|
 +^Minimum|30.0|
 +^Maximum|360.0|
 +^Increment|10.0|
 +
 +The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all.
 +
 +The FOV generally goes "both ways around": An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
 +
 +The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing.
 +
 +==== Damage indicator ====
 +<WRAP 516px>
 +^  Damage indicator  ^^
 +|{{ killaura_damage_indicator.webp?500 |Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.}}||
 +^Type|Checkbox|
 +^In-game description|"Renders a colored box within the target, inversely proportional to its remaining health."|
 +^Default value|checked|
 +</WRAP>
  
 ==== Filter players ==== ==== Filter players ====
Line 152: Line 180:
 |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.| |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.|
 |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.| |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.|
 +|[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in KillauraLegit.|
 +|[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to [[Killaura]] and KillauraLegit. (Thanks to [[gh>sudofox]]!)|
 +|[[update:Wurst 7.27]]|KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.|
  
 +{{tag>PVP stealth has_attack_speed}}
killauralegit.txt · Last modified: 2023/02/26 14:14 by alexander01998