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killauralegit [2023/02/25 00:20] – [Changes] alexander01998killauralegit [2023/02/25 02:45] alexander01998
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 ===== ===== ===== =====
 {{page>attack_speed&link&firstseconly}} {{page>attack_speed&link&firstseconly}}
 +
 +==== Rotation Speed ====
 +^  Rotation Speed  ^^
 +^Type|Slider|
 +^In-game description|(none)|
 +^Default value|600°/s|
 +^Minimum|10°/s|
 +^Maximum|3600°/s|
 +^Increment|10°/s|
 +
 +The "Rotation Speed" slider limits how fast KillauraLegit will rotate the player's head in order to face the target. The higher the value, the faster the rotation will be.
  
 ==== Priority ==== ==== Priority ====
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 ^Default value|Angle| ^Default value|Angle|
 ^Possible values|Distance, Angle, Health| ^Possible values|Distance, Angle, Health|
 +
 +The "Priority" setting determines which entity will be attacked first when multiple entities are in range. "Angle" is selected by default and generally recommended, because it minimizes the amount of head movements generated by KillauraLegit. This makes it easier to evade detection by server plugins, as many AntiCheat plugins flag users for moving their head too quickly.
  
 ==== FOV ==== ==== FOV ====
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 ^Type|Slider| ^Type|Slider|
 ^In-game description|(none)| ^In-game description|(none)|
-^Default value|360.0+^Default value|360°
-^Minimum|30.0+^Minimum|30°
-^Maximum|360.0+^Maximum|360°
-^Increment|10.0|+^Increment|10°|
  
 The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all. The "FOV" slider limits how far KillauraLegit will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all.
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 <WRAP 516px> <WRAP 516px>
 ^  Damage indicator  ^^ ^  Damage indicator  ^^
-|{{ killaura_damage_indicator.webp?500 |Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.}}||+|{{ killaura_damage_indicator.webp?500x327 |Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.}}||
 ^Type|Checkbox| ^Type|Checkbox|
 ^In-game description|"Renders a colored box within the target, inversely proportional to its remaining health."| ^In-game description|"Renders a colored box within the target, inversely proportional to its remaining health."|
Line 63: Line 76:
 </WRAP> </WRAP>
  
-==== Filter players ==== +The "Damage indicator" checkbox enables a visual indicator that shows the remaining health of the entity that is currently being attacked. The indicator is a colored box that is rendered within the entity's hitbox. The color and size of the box is determined by the remaining health of the entity.
-^  Filter players  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."| +
-^Default value|not checked|+
  
-==== Filter sleeping ==== +==== Filters ====
-^  Filter sleeping  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."+
-^Default value|checked|+
  
-==== Filter flying ==== +KillauraLegit's filters are very similar to the [[Generic Combat Filter List]]The only difference is that KillauraLegit's filters have stricter default values, as shown in the table below:
-^  Filter flying  ^^ +
-^Type|Slider| +
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."| +
-^Default value|0.5| +
-^Minimum|0.0| +
-^Maximum|2.0| +
-^Increment|0.05|+
  
-==== Filter monsters ==== +^Filter name^Default value
- Filter monsters  ^^ +|Filter players|not checked| 
-^Type|Checkbox| +|Filter sleeping|checked
-^In-game description|"Won't attack zombies, creepers, etc."+|Filter flying|0.5m
-^Default value|not checked| +|Filter monsters|not checked| 
- +|Filter pigmen|not checked
-==== Filter pigmen ==== +|Filter endermen|not checked| 
-^  Filter pigmen  ^^ +|Filter animals|not checked| 
-^Type|Checkbox+|Filter babies|not checked| 
-^In-game description|"Won't attack zombie pigmen."+|Filter pets|not checked| 
-^Default value|not checked| +|Filter traders|not checked| 
- +|Filter golems|not checked| 
-==== Filter endermen ==== +|Filter invisible|checked
-^  Filter endermen  ^^ +|Filter named|not checked| 
-^Type|Checkbox+|Filter armor stands|not checked| 
-^In-game description|"Won't attack endermen."| +|Filter end crystals|not checked|
-^Default value|not checked| +
- +
-==== Filter animals ==== +
-^  Filter animals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack pigs, cows, etc."+
-^Default value|not checked| +
- +
-==== Filter babies ==== +
-^  Filter babies  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible  ^^ +
-^Type|Checkbox+
-^In-game description|"Won't attack invisible entities."+
-^Default value|checked| +
- +
-==== Filter named ==== +
-^  Filter named  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack name-tagged entities."+
-^Default value|not checked| +
- +
-==== Filter armor stands ==== +
-^  Filter armor stands  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked| +
- +
-==== Filter end crystals ==== +
-^  Filter end crystals  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."+
-^Default value|not checked|+
  
 ===== Changes ===== ===== Changes =====
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 |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.| |[[update:Wurst 7.5]]|Added a "Filter armor stands" checkbox to KillauraLegit.|
 |:::|KillauraLegit can now target end crystals.| |:::|KillauraLegit can now target end crystals.|
-|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "[[#Filter traders]]" checkbox.| +|:::|Replaced the "Filter villagers" checkbox in KillauraLegit with a "Filter traders" checkbox.| 
-|[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to KillauraLegit.|+|[[update:Wurst 7.6]]|Added a "Filter named" checkbox to KillauraLegit.|
 |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.| |[[update:Wurst 7.13]]|Fixed KillauraLegit not facing its target properly.|
 |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.| |[[update:Wurst 7.15.1]]|Fixed KillauraLegit not rendering properly when extremely far from spawn.|
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 |[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to [[Killaura]] and KillauraLegit. (Thanks to [[gh>sudofox]]!)| |[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to [[Killaura]] and KillauraLegit. (Thanks to [[gh>sudofox]]!)|
 |[[update:Wurst 7.27]]|KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.| |[[update:Wurst 7.27]]|KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.|
 +|[[update:Wurst 7.32]]|KillauraLegit will now aim a lot more smoothly (much like [[AimAssist]]).|
 +|:::|Added a "[[#Rotation Speed]]" slider to KillauraLegit: Determines how fast the player's head will turn towards the target. The default value is 600 degrees per second.|
 +|:::|Added a description to KillauraLegit's "[[#FOV]]" setting.|
  
 {{tag>PVP stealth has_attack_speed}} {{tag>PVP stealth has_attack_speed}}
killauralegit.txt · Last modified: 2023/02/26 15:14 by alexander01998