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hack:killaura

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hack:killaura [2020/09/18 19:47] – ↷ Page moved from killaura to hack:killaura alexander01998hack:killaura [2020/09/22 17:46] (current) alexander01998
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-====== Killaura ====== +[[:Killaura]]
-<WRAP right 300px> +
-[{{:killaura.png?300|Attacking another player with Killaura and [[Criticals]]. Notice how the crosshair is not pointing at the target, yet the attacks are still hitting it.}}]\\ +
-[{{:killaura2.png?300|Getting attacked by another player with Killaura. From this perspective, it looks like the attacker is facing the target. This prevents other players from seeing that Killaura is being used.}}] +
-</WRAP> +
- +
-^  Killaura  ^^ +
-^Type|[[Hack]]| +
-^Category|Combat| +
-^In-game description|"Automatically attacks entities around you."+
-^Default [[keybinds|keybind]]|R| +
- +
-Killaura is a [[hack]] that automatically attacks [[mc>Entity|entities]] around the [[mc>player]]. +
- +
-Killaura faces its target on the [[wp>server-side]], but not on the [[wp>client-side]]. This allows the user too look around freely while still preventing other [[mc>players]] and server plugins from seeing that Killaura is being used. (See the pictures on the right for a demonstration of this effect.) +
- +
-===== Settings ===== +
- +
-<WRAP center round todo 60%> +
-This doesn't currently list all of Killaura's settings. If you'd like to help, feel free to edit this page and add some of the missing settings. +
-</WRAP> +
- +
-^  Use Attack Cooldown as Speed <sup>[ [[Wurst 6]] only ]</sup>  ^^ +
-^Type|[[Checkbox]]| +
-^In-game description|(none)| +
-^Default value|checked| +
- +
-When checked, the "Use Attack Cooldown as Speed" checkbox disables the "Speed" slider and instead dynamically calculates the speed based on the [[mc>attack cooldown]], such that each attack will deal the full possible damage. +
- +
-In [[Wurst 7]], Killaura's speed is always calculated dynamically based on the [[mc>attack cooldown]]. +
- +
-^  Speed <sup>[ [[Wurst 6]] only ]</sup>  ^^ +
-^Type|[[Slider]]| +
-^In-game description|(none)| +
-^Default value|12| +
-^Minimum|0.1| +
-^Maximum|20| +
-^Increment|0.1| +
- +
-In [[Wurst 6]], when the "Use Attack Cooldown as Speed" checkbox is not checked, the "Speed" slider determines how many times per second Killaura will try to attack the target((This is sometimes called APS or CPS in other clients.)). +
- +
-^  Range  ^^ +
-^Type|[[Slider]]| +
-^In-game description\\ <sup>[ [[Wurst 7]] only ]</sup>|"Determines how far Killaura will reach\\ to attack entities.\\ Anything that is further away than the\\ specified value will not be attacked."+
-^Default value|5| +
-^Minimum|1| +
-^Maximum|10| +
-^Increment|0.05| +
- +
-^  Priority  ^^ +
-^Type|[[Enum]]| +
-^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires\\ the least head movement.\\ **Health** - Attacks the weakest entity."+
-^Default value|Angle| +
-^Possible values|Distance, Angle, Health| +
- +
-^  FOV <sup>[ [[Wurst 6]] only ]</sup>  ^^ +
-^Type|[[Slider]]| +
-^In-game description|(none)| +
-^Default value|360°| +
-^Minimum|30°| +
-^Maximum|360°| +
-^Increment|10°| +
- +
-The "FOV" slider limits how far Killaura will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all. +
- +
-The FOV generally goes "both ways around": An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player. +
- +
-The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. +
hack/killaura.1600458470.txt.gz · Last modified: 2020/09/18 19:47 by alexander01998