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hack:killaura

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hack:killaura [2020/09/22 00:35] – add remaining settings alexander01998hack:killaura [2020/09/22 17:46] (current) alexander01998
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-====== Killaura ====== +[[:Killaura]]
-<WRAP right 300px> +
-[{{:killaura.png?300|Attacking another player with Killaura and [[:criticals]]. Notice how the crosshair is not pointing at the target, yet the attacks are still hitting it.}}]\\ +
-[{{:killaura2.png?300|Getting attacked by another player with Killaura. From this perspective, it looks like the attacker is facing the target. This prevents other players from seeing that Killaura is being used.}}] +
-</WRAP> +
- +
-^  Killaura  ^^ +
-^Type|[[:hack]]| +
-^Category|Combat| +
-^In-game description|"Automatically attacks entities around you."+
-^Default [[:keybinds|keybind]]|R| +
- +
-Killaura is a [[:hack]] that automatically attacks [[mc>Entity|entities]] around the [[mc>player]]. +
- +
-Killaura faces its target on the [[wp>server-side]], but not on the [[wp>client-side]]. This allows the user too look around freely while still preventing other [[mc>players]] and server plugins from seeing that Killaura is being used. (See the pictures on the right for a demonstration of this effect.) +
- +
-===== Settings ===== +
- +
-==== Use Attack Cooldown as Speed==== +
-^  Use Attack Cooldown as Speed <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|(none)| +
-^Default value|checked| +
- +
-When checked, the "Use Attack Cooldown as Speed" checkbox disables the "Speed" slider and instead dynamically calculates the speed based on the [[mc>attack cooldown]], such that each attack will deal the full possible damage. +
- +
-In [[:Wurst 7]], Killaura's speed is always calculated dynamically based on the [[mc>attack cooldown]]. +
- +
-==== Speed ==== +
-^  Speed <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Slider| +
-^In-game description|(none)| +
-^Default value|12| +
-^Minimum|0.1| +
-^Maximum|20| +
-^Increment|0.1| +
- +
-In [[:wurst_6]], when the "Use Attack Cooldown as Speed" checkbox is not checked, the "Speed" slider determines how many times per second Killaura will try to attack the target((This is sometimes called APS or CPS in other clients.)). +
- +
-==== Range ==== +
-^  Range  ^^ +
-^Type|Slider| +
-^In-game description\\ <sup>[ [[:wurst_7]] only ]</sup>|"Determines how far Killaura will reach\\ to attack entities.\\ Anything that is further away than the\\ specified value will not be attacked."+
-^Default value|5| +
-^Minimum|1| +
-^Maximum|10| +
-^Increment|0.05| +
- +
-==== Priority ==== +
-^  Priority  ^^ +
-^Type|Enum| +
-^In-game description|"Determines which entity will be attacked first.\\ **Distance** - Attacks the closest entity.\\ **Angle** - Attacks the entity that requires\\ the least head movement.\\ **Health** - Attacks the weakest entity."+
-^Default value|Angle| +
-^Possible values|Distance, Angle, Health| +
- +
-==== FOV ==== +
-^  FOV <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Slider| +
-^In-game description|(none)| +
-^Default value|360°| +
-^Minimum|30°| +
-^Maximum|360°| +
-^Increment|10°| +
- +
-The "FOV" slider limits how far Killaura will move the player's head in order to face and then attack an [[mc>entity]]. Any [[mc>entity]] that is outside of this field of view will not be attacked at all. +
- +
-The FOV generally goes "both ways around": An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player. +
- +
-The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. +
- +
-==== Hit through walls ==== +
-^  Hit through walls <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|(none)| +
-^Default value|not checked| +
- +
-When checked, Killaura will only attack if the player has line-of-sight to the target. This helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind [[mc>tall grass]] or similar blocks. +
- +
-==== Filter players ==== +
-^  Filter players <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack other players."+
-^Default value|not checked| +
- +
-==== Filter sleeping ==== +
-^  Filter sleeping <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack sleeping players."+
-^Default value|not checked| +
- +
-==== Filter flying ==== +
-^  Filter flying <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Slider| +
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."+
-^Default value|0| +
-^Minimum|0| +
-^Maximum|2| +
-^Increment|0.05| +
- +
-A value of ''0'' disables this filter. +
- +
-==== Filter monsters ==== +
-^  Filter monsters <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombies, creepers, etc."+
-^Default value|not checked| +
- +
-==== Filter pigmen ==== +
-^  Filter pigmen <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack zombie pigmen."+
-^Default value|not checked| +
- +
-==== Filter endermen ==== +
-^  Filter endermen <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack endermen."+
-^Default value|not checked| +
- +
-==== Filter animals ==== +
-^  Filter animals <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack pigs, cows, etc."+
-^Default value|not checked| +
- +
-==== Filter babies ==== +
-^  Filter babies <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."+
-^Default value|not checked| +
- +
-==== Filter pets ==== +
-^  Filter pets <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."+
-^Default value|not checked| +
- +
-==== Filter traders ==== +
-^  Filter traders <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack villagers, wandering traders, etc."+
-^Default value|not checked| +
- +
-==== Filter golems ==== +
-^  Filter golems <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."+
-^Default value|not checked| +
- +
-==== Filter invisible ==== +
-^  Filter invisible <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack invisible entities."+
-^Default value|not checked| +
- +
-==== Filter armor stands ==== +
-^  Filter armor stands <sup>[//[[:Wurst 7]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack armor stands."+
-^Default value|not checked| +
- +
-==== Filter end crystals ==== +
-^  Filter end crystals <sup>[//[[:Wurst 7]only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|"Won't attack end crystals."+
-^Default value|not checked| +
hack/killaura.1600734921.txt.gz · Last modified: 2020/09/22 00:35 by alexander01998