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killaura [2020/10/12 23:15] – [Changes] alexander01998killaura [2023/02/26 15:14] (current) alexander01998
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 ====== Killaura ====== ====== Killaura ======
 +<WRAP center round info>
 +"Aura" redirects here. For other uses, see [[List of Auras]].
 +</WRAP>
 +
 <WRAP 516px> <WRAP 516px>
 ^  Killaura  ^^ ^  Killaura  ^^
Line 6: Line 10:
 ^In-game description|"Automatically attacks entities around you."| ^In-game description|"Automatically attacks entities around you."|
 ^[[:keybinds#default_keybinds|Default keybind]]|R| ^[[:keybinds#default_keybinds|Default keybind]]|R|
 +^Source code|[[w7src>net/wurstclient/hacks/KillauraHack.java]]|
 </WRAP> </WRAP>
  
-[{{  :killaura_attacking.jpg?400|Attacking another player with Killaura and [[Criticals]]. Notice how the crosshair is not pointing at the target, yet the attacks are still hitting it.}}]\\ +[{{  :killaura_attacking.webp?400|Attacking another player with Killaura and [[Criticals]]. Notice how the crosshair is not pointing at the target, yet the attacks are still hitting it.}}]\\ 
-[{{  :killaura_attacked.jpg?400|Getting attacked by another player with Killaura. From this perspective, it looks like the attacker is facing the target. This prevents other players from seeing that Killaura is being used.}}]+[{{  :killaura_attacked.webp?400|Getting attacked by another player with Killaura. From this perspective, it looks like the attacker is facing the target. This prevents other players from seeing that Killaura is being used.}}]
  
 Killaura is a [[:hack]] that automatically attacks [[mc>Entity|entities]] around the [[mc>player]]. Killaura is a [[:hack]] that automatically attacks [[mc>Entity|entities]] around the [[mc>player]].
Line 16: Line 21:
  
 ===== Settings ===== ===== Settings =====
- 
-==== Use Attack Cooldown as Speed==== 
-^  Use Attack Cooldown as Speed <sup>[//[[:Wurst 6]] only//]</sup>  ^^ 
-^Type|Checkbox| 
-^In-game description|(none)| 
-^Default value|checked| 
- 
-When checked, the "Use Attack Cooldown as Speed" checkbox disables the "Speed" slider and instead dynamically calculates the speed based on the [[mc>attack cooldown]], such that each attack will deal the full possible damage. 
- 
-In [[:Wurst 7]], Killaura's speed is always calculated dynamically based on the [[mc>attack cooldown]]. 
- 
-==== Speed ==== 
-^  Speed <sup>[//[[:Wurst 6]] only//]</sup>  ^^ 
-^Type|Slider| 
-^In-game description|(none)| 
-^Default value|12| 
-^Minimum|0.1| 
-^Maximum|20| 
-^Increment|0.1| 
- 
-In [[Wurst 6]], when the "Use Attack Cooldown as Speed" checkbox is not checked, the "Speed" slider determines how many times per second Killaura will try to attack the target((This is sometimes called APS or CPS in other clients.)). 
  
 ==== Range ==== ==== Range ====
Line 46: Line 30:
 ^Maximum|10| ^Maximum|10|
 ^Increment|0.05| ^Increment|0.05|
 +
 +===== =====
 +{{page>attack_speed&link&firstseconly}}
  
 ==== Priority ==== ==== Priority ====
Line 55: Line 42:
  
 ==== FOV ==== ==== FOV ====
-^  FOV <sup>[//[[:Wurst 6]] only//]</sup>  ^^+^  FOV  ^^
 ^Type|Slider| ^Type|Slider|
 ^In-game description|(none)| ^In-game description|(none)|
Line 69: Line 56:
 The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing. The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's [[wp>client-side]] facing.
  
-==== Hit through walls ==== +==== Damage indicator ====
-^  Hit through walls <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +
-^Type|Checkbox| +
-^In-game description|(none)| +
-^Default value|not checked|+
  
-When checked, Killaura will only attack if the player has line-of-sight to the target. This helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind [[mc>tall grass]] or similar blocks.+[{{ killaura_damage_indicator.webp?400|Example of Killaura's damage indicator visualizing the remaining [[mc>health]] of [[mc>creeper]].}}]
  
-==== Filter players ==== 
-^  Filter players  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack other players."| 
-^Default value|not checked| 
- 
-==== Filter sleeping ==== 
-^  Filter sleeping  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack sleeping players."| 
-^Default value|not checked| 
- 
-==== Filter flying ==== 
-^  Filter flying  ^^ 
-^Type|Slider| 
-^In-game description|"Won't attack players that\\ are at least the given\\ distance above ground."| 
-^Default value|0| 
-^Minimum|0| 
-^Maximum|2| 
-^Increment|0.05| 
- 
-A value of ''0'' disables this filter. 
- 
-==== Filter monsters ==== 
-^  Filter monsters  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack zombies, creepers, etc."| 
-^Default value|not checked| 
- 
-==== Filter pigmen ==== 
-^  Filter pigmen  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack zombie pigmen."| 
-^Default value|not checked| 
- 
-==== Filter endermen ==== 
-^  Filter endermen  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack endermen."| 
-^Default value|not checked| 
- 
-==== Filter animals ==== 
-^  Filter animals  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack pigs, cows, etc."| 
-^Default value|not checked| 
- 
-==== Filter babies ==== 
-^  Filter babies  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack baby pigs,\\ baby villagers, etc."| 
-^Default value|not checked| 
- 
-==== Filter pets ==== 
-^  Filter pets  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack tamed wolves,\\ tamed horses, etc."| 
-^Default value|not checked| 
- 
-==== Filter traders ==== 
-^  Filter traders  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack villagers, wandering traders, etc."| 
-^Default value|not checked| 
- 
-==== Filter golems ==== 
-^  Filter golems  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack iron golems,\\ snow golems and shulkers."| 
-^Default value|not checked| 
- 
-==== Filter invisible ==== 
-^  Filter invisible  ^^ 
-^Type|Checkbox| 
-^In-game description|"Won't attack invisible entities."| 
-^Default value|not checked| 
- 
-==== Filter named ==== 
 <WRAP 516px> <WRAP 516px>
-^  Filter named <sup>[//[[:Wurst 6]] only//]</sup>  ^^ +^  Damage indicator  ^^
-|{{ ::filter_named.webp?500 |Killaura's "Filter named" setting}}||+
 ^Type|Checkbox| ^Type|Checkbox|
-^In-game description|"Won't attack name-tagged entities."| +^In-game description|"Renders a colored box within the target, inversely proportional to its remaining health."| 
-^Default value|not checked+^Default value|checked|
-^Supported Minecraft versions|1.12 - 1.12.2, 1.8 - 1.8.9 (since [[update:Wurst 6.34]])|+
 </WRAP> </WRAP>
  
-==== Filter armor stands ==== +===== ===== 
-^  Filter armor stands  ^^+{{page>pause_on_containers&link&firstseconly}} 
 + 
 +==== Hit through walls ==== 
 +^  Hit through walls <sup>[//[[:Wurst 6]] only//]</sup>  ^^
 ^Type|Checkbox| ^Type|Checkbox|
-^In-game description|"Won't attack armor stands."|+^In-game description|(none)|
 ^Default value|not checked| ^Default value|not checked|
  
-==== Filter end crystals ==== +When checked, Killaura will only attack if the player has line-of-sight to the targetThis helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind [[mc>tall grass]] or similar blocks.
-<WRAP 516px> +
-^  Filter end crystals  ^^ +
-|{{ :killaura_filter_end_crystals.jpg?500 |Killaura's "Filter end crystals" setting}}|| +
-^Type|Checkbox| +
-^In-game description|"Won'attack end crystals."+
-^Default value|not checked| +
-^Supported Minecraft versions|1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since [[update:Wurst 7.5]])\\ 1.12 1.12.2, 1.8 1.8.9 (since [[update:Wurst 6.34]])| +
-</WRAP>+
  
-When this checkbox is unchecked (as it is by default), Killaura will attack [[mc>end crystals]].+==== Filters ====
  
-Some other clients create a separate "CrystalAura" or "AutoCrystal" hack to get this functionality, but Wurst doesn't need to do this because its settings are powerful enough to integrate CrystalAura functionality into Killaura itself.+Killaura uses the [[Generic Combat Filter List]].
  
-When the [[#Priority]] setting is set to "Health", Killaura will attack all other entities in range before attacking end crystals. This is not the case when Priority is set to "Angle" or "Distance". 
 ===== Changes ===== ===== Changes =====
 ^Version^Changes^ ^Version^Changes^
Line 236: Line 133:
 |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to Killaura.| |[[update:Wurst 7.6]]|Added a "[[#Filter named]]" checkbox to Killaura.|
 |:::|Improved Killaura's search tags.| |:::|Improved Killaura's search tags.|
 +|[[update:Wurst 7.15.1]]|Fixed [[Killaura]] not rendering properly when extremely far from spawn.|
 +|[[update:Wurst 7.21]]|Re-added the [[#FOV]] setting in Killaura.|
 +|[[update:Wurst 7.23]]|Added a "[[#Damage indicator]]" checkbox to Killaura and [[KillauraLegit]]. (Thanks to [[gh>sudofox]]!)|
 +|[[update:Wurst 7.27]]|Added a "[[#Pause on containers]]" setting to Killaura.|
 +|[[update:Wurst 7.32]]|Generally improved the aiming logic. All hacks that aim at things should now be a little bit harder for anti-cheat plugins to detect.|
 ^  ForgeWurst  ^^ ^  ForgeWurst  ^^
 |[[update:ForgeWurst 0.1 Beta]]|Added Killaura.| |[[update:ForgeWurst 0.1 Beta]]|Added Killaura.|
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 |[[update:ForgeWurst 0.7 Beta]]|Fixed Killaura's "[[#Filter flying]]" setting filtering out all [[mc>players]]. (MC 1.10.2)| |[[update:ForgeWurst 0.7 Beta]]|Fixed Killaura's "[[#Filter flying]]" setting filtering out all [[mc>players]]. (MC 1.10.2)|
  
 +{{tag>PVP has_attack_speed has_pause_on_containers has_generic_combat_filters}}
killaura.1602537326.txt.gz · Last modified: 2020/10/12 23:15 by alexander01998