This is an old revision of the document!
Killaura
Killaura | |
---|---|
Type | Hack |
Category | Combat |
In-game description | “Automatically attacks entities around you.” |
Default keybind | R |
Killaura is a hack that automatically attacks entities around the player.
Killaura faces its target on the server-side, but not on the client-side. This allows the user too look around freely while still preventing other players and server plugins from seeing that Killaura is being used. (See the pictures on the right for a demonstration of this effect.)
Settings
This doesn't currently list all of Killaura's settings. If you'd like to help, feel free to edit this page and add some of the missing settings.
Use Attack Cooldown as Speed [ Wurst 6 only ] | |
---|---|
Type | Checkbox |
In-game description | (none) |
Default value | checked |
When checked, the “Use Attack Cooldown as Speed” checkbox disables the “Speed” slider and instead dynamically calculates the speed based on the attack cooldown, such that each attack will deal the full possible damage.
In Wurst 7, Killaura's speed is always calculated dynamically based on the attack cooldown.
Speed [ Wurst 6 only ] | |
---|---|
Type | Slider |
In-game description | (none) |
Default value | 12 |
Minimum | 0.1 |
Maximum | 20 |
Increment | 0.1 |
In Wurst 6, when the “Use Attack Cooldown as Speed” checkbox is not checked, the “Speed” slider determines how many times per second Killaura will try to attack the target1).
Range | |
---|---|
Type | Slider |
In-game description [ Wurst 7 only ] | “Determines how far Killaura will reach to attack entities. Anything that is further away than the specified value will not be attacked.” |
Default value | 5 |
Minimum | 1 |
Maximum | 10 |
Increment | 0.05 |
Priority | |
---|---|
Type | Enum |
In-game description | “Determines which entity will be attacked first. Distance - Attacks the closest entity. Angle - Attacks the entity that requires the least head movement. Health - Attacks the weakest entity.” |
Default value | Angle |
Possible values | Distance, Angle, Health |
FOV [ Wurst 6 only ] | |
---|---|
Type | Slider |
In-game description | (none) |
Default value | 360° |
Minimum | 30° |
Maximum | 360° |
Increment | 10° |
The “FOV” slider limits how far Killaura will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.
The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.