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killaura

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Killaura

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Attacking another player with Killaura and Criticals. Notice how the crosshair is not pointing at the target, yet the attacks are still hitting it.


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Getting attacked by another player with Killaura. From this perspective, it looks like the attacker is facing the target. This prevents other players from seeing that Killaura is being used.
Killaura
TypeHack
CategoryCombat
In-game description“Automatically attacks entities around you.”
Default keybindR

Killaura is a hack that automatically attacks entities around the player.

Killaura faces its target on the server-side, but not on the client-side. This allows the user too look around freely while still preventing other players and server plugins from seeing that Killaura is being used. (See the pictures on the right for a demonstration of this effect.)

Settings

This doesn't currently list all of Killaura's settings. If you'd like to help, feel free to edit this page and add some of the missing settings.

Use Attack Cooldown as Speed [ Wurst 6 only ]
TypeCheckbox
In-game description(none)
Default valuechecked

When checked, the “Use Attack Cooldown as Speed” checkbox disables the “Speed” slider and instead dynamically calculates the speed based on the attack cooldown, such that each attack will deal the full possible damage.

In Wurst 7, Killaura's speed is always calculated dynamically based on the attack cooldown.

Speed [ Wurst 6 only ]
TypeSlider
In-game description(none)
Default value12
Minimum0.1
Maximum20
Increment0.1

In Wurst 6, when the “Use Attack Cooldown as Speed” checkbox is not checked, the “Speed” slider determines how many times per second Killaura will try to attack the target1).

Range
TypeSlider
In-game description
[ Wurst 7 only ]
“Determines how far Killaura will reach
to attack entities.
Anything that is further away than the
specified value will not be attacked.”
Default value5
Minimum1
Maximum10
Increment0.05
Priority
TypeEnum
In-game description“Determines which entity will be attacked first.
Distance - Attacks the closest entity.
Angle - Attacks the entity that requires
the least head movement.
Health - Attacks the weakest entity.”
Default valueAngle
Possible valuesDistance, Angle, Health
FOV [ Wurst 6 only ]
TypeSlider
In-game description(none)
Default value360°
Minimum30°
Maximum360°
Increment10°

The “FOV” slider limits how far Killaura will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.

The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.

The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.

1)
This is sometimes called APS or CPS in other clients.
killaura.1600131832.txt.gz · Last modified: 2020/09/15 01:03 (external edit)