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Table of Contents
ClickAura
ClickAura | |
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Type | Hack |
Category | Combat |
In-game description | “Automatically attacks the closest valid entity whenever you click. WARNING: ClickAuras generally look more suspicious than Killauras and are easier for plugins to detect. It is recommended to use Killaura or TriggerBot instead.” |
Default keybind | none |
Like Killaura, ClickAura is a hack that automatically attacks entities around the player. However, ClickAura only attacks when the user presses the attack button (left click by default).
Settings
Use Attack Cooldown as Speed
Use Attack Cooldown as Speed [Wurst 6 only] | |
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Type | Checkbox |
In-game description | (none) |
Default value | checked |
When checked, the “Use Attack Cooldown as Speed” checkbox disables the “Speed” slider and instead dynamically calculates the speed based on the attack cooldown, such that each attack will deal the full possible damage.
In Wurst 7, ClickAura's speed is always calculated dynamically based on the attack cooldown.
Speed
Speed [Wurst 6 only] | |
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Type | Slider |
In-game description | (none) |
Default value | 12 |
Minimum | 0.1 |
Maximum | 20 |
Increment | 0.1 |
In Wurst 6, when the “Use Attack Cooldown as Speed” checkbox is not checked, the “Speed” slider determines how many times per second ClickAura will try to attack the target1).
Range
Range | |
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Type | Slider |
In-game description | (none) |
Default value | 5 |
Minimum | 1 |
Maximum | 10 |
Increment | 0.05 |
Priority
Priority | |
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Type | Enum |
In-game description | “Determines which entity will be attacked first. Distance - Attacks the closest entity. Angle - Attacks the entity that requires the least head movement. Health - Attacks the weakest entity.” |
Default value | Angle |
Possible values | Distance, Angle, Health |
FOV
FOV [Wurst 6 only] | |
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Type | Slider |
In-game description | (none) |
Default value | 360° |
Minimum | 30° |
Maximum | 360° |
Increment | 10° |
The “FOV” slider limits how far ClickAura will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.
The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.
Hit through walls
Hit through walls [Wurst 6 only] | |
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Type | Checkbox |
In-game description | (none) |
Default value | not checked |
When checked, ClickAura will only attack if the player has line-of-sight to the target. This helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind tall grass or similar blocks.
Filter players
Filter players | |
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Type | Checkbox |
In-game description | “Won't attack other players.” |
Default value | not checked |
Filter sleeping
Filter sleeping | |
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Type | Checkbox |
In-game description | “Won't attack sleeping players.” |
Default value | not checked |
Filter flying
Filter flying | |
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Type | Slider |
In-game description | “Won't attack players that are at least the given distance above ground.” |
Default value | 0 |
Minimum | 0 |
Maximum | 2 |
Increment | 0.05 |
A value of 0
disables this filter.
Filter monsters
Filter monsters | |
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Type | Checkbox |
In-game description | “Won't attack zombies, creepers, etc.” |
Default value | not checked |
Filter pigmen
Filter pigmen | |
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Type | Checkbox |
In-game description | “Won't attack zombie pigmen.” |
Default value | not checked |
Filter endermen
Filter endermen | |
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Type | Checkbox |
In-game description | “Won't attack endermen.” |
Default value | not checked |
Filter animals
Filter animals | |
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Type | Checkbox |
In-game description | “Won't attack pigs, cows, etc.” |
Default value | not checked |
Filter babies
Filter babies | |
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Type | Checkbox |
In-game description | “Won't attack baby pigs, baby villagers, etc.” |
Default value | not checked |
Filter pets
Filter pets | |
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Type | Checkbox |
In-game description | “Won't attack tamed wolves, tamed horses, etc.” |
Default value | not checked |
Filter traders
Filter traders | |
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Type | Checkbox |
In-game description | “Won't attack villagers, wandering traders, etc.” |
Default value | not checked |
Filter golems
Filter golems | |
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Type | Checkbox |
In-game description | “Won't attack iron golems, snow golems and shulkers.” |
Default value | not checked |
Filter invisible
Filter invisible | |
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Type | Checkbox |
In-game description | “Won't attack invisible entities.” |
Default value | not checked |
Filter named
Filter named | |
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Type | Checkbox |
In-game description | “Won't attack name-tagged entities.” |
Default value | not checked |
Supported Minecraft versions | 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.6) 1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34) |
Filter armor stands
Filter armor stands | |
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Type | Checkbox |
In-game description | “Won't attack armor stands.” |
Default value | not checked |
Filter end crystals
Filter end crystals | |
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Type | Checkbox |
In-game description | “Won't attack end crystals.” |
Default value | not checked |
Supported Minecraft versions | 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.5) 1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34) |
When this checkbox is unchecked (as it is by default), ClickAura will attack end crystals.
When the Priority setting is set to “Health”, ClickAura will attack all other entities in range before attacking end crystals. This is not the case when Priority is set to “Angle” or “Distance”.
Changes
Version | Changes |
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Wurst 2.11 | Added ClickAura. |
Wurst 2.16 | Fixed ClickAura not attacking attack anything until you enabled Killaura at least once. |
Wurst 2.25 | ClickAura will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player. (MC 1.8) |
Wurst 3.0pre4 | ClickAura will now work with the new attack cooldown. |
Wurst 3.3 | ClickAura can now override the settings of Killaura with its own ones. |
Wurst 4.1 | Fixed ClickAura always using the Killaura settings instead of its own ones. |
Wurst 4.5 | Improved ClickAura performance. |
Wurst 5.6 | ClickAura will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player. |
Wurst 6.4 | Improved ClickAura. |
Fixed ClickAura moving the player's head slowly when set to a slow attack speed. | |
Wurst 6.34 | Added the “Filter players”, “Filter sleeping”, “Filter flying”, “Filter monsters”, “Filter pigmen”, “Filter endermen”, “Filter animals”, “Filter babies”, “Filter pets”, “Filter traders”, “Filter golems”, “Filter invisible”, “Filter named”, “Filter armor stands” and “Filter crystals” settings to ClickAura. |
Wurst 7.0pre1 | Temporarily removed ClickAura. |
Wurst 7.0pre17 | Re-added ClickAura. |
Wurst 7.5 | Added a “Filter armor stands” checkbox to ClickAura. |
ClickAura can now target end crystals. | |
Added a “Filter end crystals” checkbox to ClickAura. | |
Replaced the “Filter villagers” checkbox in ClickAura with a “Filter traders” checkbox. | |
Wurst 7.6 | Added a “Filter named” checkbox to ClickAura. |