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Table of Contents
KillauraLegit
| KillauraLegit | |
|---|---|
| Type | Hack |
| Category | Combat |
| In-game description | “Slower Killaura that is harder to detect. Not required on normal NoCheat+ servers!” |
| Default keybind | none |
| Source code | net/wurstclient/hacks/KillauraLegitHack.java |
KillauraLegit is a Minecraft hack that automatically attacks entities around the player, similar to Killaura.
Unlike Killaura, KillauraLegit faces its target on the client-side. This means that the user cannot look around freely while using KillauraLegit. Other players on the server will see the user facing the target correctly, regardless of whether they are using Killaura or KillauraLegit.
Settings
Range
| Range | |
|---|---|
| Type | Slider |
| In-game description | (none) |
| Default value | 4.25 |
| Minimum | 1.0 |
| Maximum | 4.25 |
| Increment | 0.05 |
The “Range” slider determines how far KillauraLegit will reach to attack entities.
The maximum value is only 4.25 because the “NoCheat+” AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft.
Priority
| Priority | |
|---|---|
| Type | Enum |
| In-game description | “Determines which entity will be attacked first. Distance - Attacks the closest entity. Angle - Attacks the entity that requires the least head movement. Health - Attacks the weakest entity.” |
| Default value | Angle |
| Possible values | Distance, Angle, Health |
FOV
| FOV | |
|---|---|
| Type | Slider |
| In-game description | (none) |
| Default value | 360.0 |
| Minimum | 30.0 |
| Maximum | 360.0 |
| Increment | 10.0 |
The “FOV” slider limits how far KillauraLegit will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.
The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.
Damage indicator
Filter players
| Filter players | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack other players.” |
| Default value | not checked |
Filter sleeping
| Filter sleeping | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack sleeping players.” |
| Default value | checked |
Filter flying
| Filter flying | |
|---|---|
| Type | Slider |
| In-game description | “Won't attack players that are at least the given distance above ground.” |
| Default value | 0.5 |
| Minimum | 0.0 |
| Maximum | 2.0 |
| Increment | 0.05 |
Filter monsters
| Filter monsters | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack zombies, creepers, etc.” |
| Default value | not checked |
Filter pigmen
| Filter pigmen | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack zombie pigmen.” |
| Default value | not checked |
Filter endermen
| Filter endermen | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack endermen.” |
| Default value | not checked |
Filter animals
| Filter animals | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack pigs, cows, etc.” |
| Default value | not checked |
Filter babies
| Filter babies | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack baby pigs, baby villagers, etc.” |
| Default value | not checked |
Filter pets
| Filter pets | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack tamed wolves, tamed horses, etc.” |
| Default value | not checked |
Filter traders
| Filter traders | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack villagers, wandering traders, etc.” |
| Default value | not checked |
Filter golems
| Filter golems | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack iron golems, snow golems and shulkers.” |
| Default value | not checked |
Filter invisible
| Filter invisible | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack invisible entities.” |
| Default value | checked |
Filter named
| Filter named | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack name-tagged entities.” |
| Default value | not checked |
Filter armor stands
| Filter armor stands | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack armor stands.” |
| Default value | not checked |
Filter end crystals
| Filter end crystals | |
|---|---|
| Type | Checkbox |
| In-game description | “Won't attack end crystals.” |
| Default value | not checked |
Changes
| Version | Changes |
|---|---|
| Wurst 1.10 Beta | Added KillauraLegit. |
| Wurst 2.25 | KillauraLegit will now prioritize targets based on their angle to the player's rotation instead of their distance to the player. |
| Fixed KillauraLegit rotating too quickly. | |
| Wurst 2.9 | Added an FOV slider to KillauraLegit. |
| Wurst 3.0pre4 | KillauraLegit will now work with the new attack cooldown. |
| KillauraLegit will now work better with Criticals. | |
| KillauraLegit will now face entities more quickly. | |
| Wurst 3.3 | KillauraLegit can now override the settings of Killaura with its own ones. |
| Wurst 4.5 | KillauraLegit will now only search for a target once it's are ready for the next attack. |
| Fixed KillauraLegit moving the player's head slowly when set to a slow attack speed. | |
| Wurst 5.6.2 | KillauraLegit will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player. |
| Fixed KillauraLegit rotating too quickly. | |
| Wurst 7.0pre1 | Temporarily removed KillauraLegit. |
| Wurst 7.0pre14 | Re-added KillauraLegit. |
| Wurst 7.0pre26 | Fixed KillauraLegit trying to disable itself while getting enabled, causing it to attack things while it's supposed to be off. |
| Wurst 7.5 | Added a “Filter armor stands” checkbox to KillauraLegit. |
| KillauraLegit can now target end crystals. | |
| Replaced the “Filter villagers” checkbox in KillauraLegit with a “Filter traders” checkbox. | |
| Wurst 7.6 | Added a “Filter named” checkbox to KillauraLegit. |
| Wurst 7.13 | Fixed KillauraLegit not facing its target properly. |
| Wurst 7.15.1 | Fixed KillauraLegit not rendering properly when extremely far from spawn. |
| Wurst 7.21 | Re-added the FOV setting in KillauraLegit. |
| Wurst 7.23 | Added a “Damage indicator” checkbox to Killaura and KillauraLegit. (Thanks to sudofox!) |

