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killauralegit

KillauraLegit

KillauraLegit
TypeHack
CategoryCombat
In-game description“Slower Killaura that is harder to detect.
Not required on normal NoCheat+ servers!”
Default keybindnone
Source codenet/wurstclient/hacks/KillauraLegitHack.java

KillauraLegit is a Minecraft hack that automatically attacks entities around the player, similar to Killaura.

Unlike Killaura, KillauraLegit faces its target on the client-side. This means that the user cannot look around freely while using KillauraLegit. Other players on the server will see the user facing the target correctly, regardless of whether they are using Killaura or KillauraLegit.

Settings

Range

Range
TypeSlider
In-game description(none)
Default value4.25
Minimum1.0
Maximum4.25
Increment0.05

The “Range” slider determines how far KillauraLegit will reach to attack entities.

The maximum value is only 4.25 because the “NoCheat+” AntiCheat plugin false-flags users as hackers for trying to reach further than this, even though it's perfectly possible in vanilla Minecraft.

Speed

Speed
TypeSlider
In-game description“Attack speed in clicks per second.
0 = dynamically adjusts the speed to match your attack cooldown.”
Default value0.0 (auto)
Minimum0.0
Maximum20.0
Increment0.1

The “Speed” slider determines how many times per second to attack the target1). When set to zero, it dynamically adjusts the speed based on the attack cooldown, such that each attack will deal the highest possible damage.

This is a generic slider used in multiple hacks.

Priority

Priority
TypeEnum
In-game description“Determines which entity will be attacked first.
Distance - Attacks the closest entity.
Angle - Attacks the entity that requires
the least head movement.
Health - Attacks the weakest entity.”
Default valueAngle
Possible valuesDistance, Angle, Health

FOV

FOV
TypeSlider
In-game description(none)
Default value360.0
Minimum30.0
Maximum360.0
Increment10.0

The “FOV” slider limits how far KillauraLegit will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.

The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.

The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.

Damage indicator

Damage indicator
Example of KillauraLegit's damage indicator visualizing the remaining health of a creeper.
TypeCheckbox
In-game description“Renders a colored box within the target, inversely proportional to its remaining health.”
Default valuechecked

Filter players

Filter players
TypeCheckbox
In-game description“Won't attack other players.”
Default valuenot checked

Filter sleeping

Filter sleeping
TypeCheckbox
In-game description“Won't attack sleeping players.”
Default valuechecked

Filter flying

Filter flying
TypeSlider
In-game description“Won't attack players that
are at least the given
distance above ground.”
Default value0.5
Minimum0.0
Maximum2.0
Increment0.05

Filter monsters

Filter monsters
TypeCheckbox
In-game description“Won't attack zombies, creepers, etc.”
Default valuenot checked

Filter pigmen

Filter pigmen
TypeCheckbox
In-game description“Won't attack zombie pigmen.”
Default valuenot checked

Filter endermen

Filter endermen
TypeCheckbox
In-game description“Won't attack endermen.”
Default valuenot checked

Filter animals

Filter animals
TypeCheckbox
In-game description“Won't attack pigs, cows, etc.”
Default valuenot checked

Filter babies

Filter babies
TypeCheckbox
In-game description“Won't attack baby pigs,
baby villagers, etc.”
Default valuenot checked

Filter pets

Filter pets
TypeCheckbox
In-game description“Won't attack tamed wolves,
tamed horses, etc.”
Default valuenot checked

Filter traders

Filter traders
TypeCheckbox
In-game description“Won't attack villagers, wandering traders, etc.”
Default valuenot checked

Filter golems

Filter golems
TypeCheckbox
In-game description“Won't attack iron golems,
snow golems and shulkers.”
Default valuenot checked

Filter invisible

Filter invisible
TypeCheckbox
In-game description“Won't attack invisible entities.”
Default valuechecked

Filter named

Filter named
TypeCheckbox
In-game description“Won't attack name-tagged entities.”
Default valuenot checked

Filter armor stands

Filter armor stands
TypeCheckbox
In-game description“Won't attack armor stands.”
Default valuenot checked

Filter end crystals

Filter end crystals
TypeCheckbox
In-game description“Won't attack end crystals.”
Default valuenot checked

Changes

VersionChanges
Wurst 1.10 BetaAdded KillauraLegit.
Wurst 2.25KillauraLegit will now prioritize targets based on their angle to the player's rotation instead of their distance to the player.
Fixed KillauraLegit rotating too quickly.
Wurst 2.9Added an FOV slider to KillauraLegit.
Wurst 3.0pre4KillauraLegit will now work with the new attack cooldown.
KillauraLegit will now work better with Criticals.
KillauraLegit will now face entities more quickly.
Wurst 3.3KillauraLegit can now override the settings of Killaura with its own ones.
Wurst 4.5KillauraLegit will now only search for a target once it's are ready for the next attack.
Fixed KillauraLegit moving the player's head slowly when set to a slow attack speed.
Wurst 5.6.2KillauraLegit will now prioritize targets based on their angle to the player's server-side rotation instead of their distance to the player.
Fixed KillauraLegit rotating too quickly.
Wurst 7.0pre1Temporarily removed KillauraLegit.
Wurst 7.0pre14Re-added KillauraLegit.
Wurst 7.0pre26Fixed KillauraLegit trying to disable itself while getting enabled, causing it to attack things while it's supposed to be off.
Wurst 7.5Added a “Filter armor stands” checkbox to KillauraLegit.
KillauraLegit can now target end crystals.
Replaced the “Filter villagers” checkbox in KillauraLegit with a “Filter traders” checkbox.
Wurst 7.6Added a “Filter named” checkbox to KillauraLegit.
Wurst 7.13Fixed KillauraLegit not facing its target properly.
Wurst 7.15.1Fixed KillauraLegit not rendering properly when extremely far from spawn.
Wurst 7.21Re-added the FOV setting in KillauraLegit.
Wurst 7.23Added a “Damage indicator” checkbox to Killaura and KillauraLegit. (Thanks to sudofox!)
Wurst 7.27KillauraLegit will no longer attack at all when a container or even the player's inventory screen is open.
1)
This is sometimes called APS or CPS in other clients.
killauralegit.txt · Last modified: 2022/08/15 23:15 by alexander01998