|In-game description||“Helps you aim at nearby entities.”|
AimAssist is a Minecraft hack that automatically aims at nearby entities. It is very useful for combat, as it allows the player to focus on moving and attacking instead of aiming.
The “Range” slider limits how far away an entity can be before it is ignored by AimAssist. When used for melee combat, this setting should be set no higher than the user's attack range. Otherwise, AimAssist may waste time trying to aim at entities that are too far away to be attacked.
The “Rotation Speed” slider limits how fast AimAssist will rotate the player's head in order to face an entity.
|In-game description||“Field Of View - how far away from your crosshair an entity can be before it's ignored.
360° = aims at entities all around you.”
The “FOV” slider limits how far AimAssist will move the player's head in order to face an entity. Any entity that is outside of this field of view will not be aimed at.
The FOV generally goes “both ways around”: An FOV setting of 180° will aim at any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be aimed at, and so on. An FOV setting of 360° will aim at targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.
AimAssist's filters are very similar to the Generic Combat Filter List. The only difference is that more of the filters are enabled by default, as shown in the table below:
|Filter name||Default value|
|Filter players||not checked|
|Filter sleeping||not checked|
|Filter flying||0m (disabled)|
|Filter monsters||not checked|
|Filter pigmen||not checked|
|Filter endermen||not checked|
|Filter golems||not checked|
|Filter named||not checked|
|Filter shulker bullets||not checked|
|Filter armor stands||checked|
|Filter end crystals||checked|
|Wurst 7.32||Added AimAssist.|