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generic_combat_filter_list

Generic Combat Filter List

The generic combat filter list is a list of filters that can be used to prevent a hack from attacking certain types of entities. The filters are applied in the order they appear in the list.

The first filter that is both enabled and matches the entity will prevent the hack from attacking that entity. If no filter matches the entity, the hack will attack it by default.

Hacks that use this list

The generic combat filter list is used by the following hacks:

Filters

Filter players

Filter players
TypeCheckbox
In-game description“Won't attack other players.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking other players in multiplayer.

Filter sleeping

Filter sleeping
TypeCheckbox
In-game description“Won't attack sleeping players.

Useful for servers like Mineplex that place sleeping players on the ground to make them look like corpses.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking sleeping players in multiplayer. This is especially useful for servers like Mineplex that place “corpses” on the ground when a player dies, but the corpse entity is actually just a sleeping player that can't take damage.

Filter flying

Filter flying
TypeSlider
In-game description“Won't attack players that are at least the given distance above ground.

Useful for servers that try to detect your hacks by placing a flying bot near you.”
Default value0m (disabled)
Minimum0m
Maximum2m
Increment0.05m

Note: A value of 0 disables this filter.

Filter monsters

Filter monsters
TypeCheckbox
In-game description“Won't attack zombies, creepers, etc.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking entities that are classified as “monsters” by the game. This mostly matches up with the hostile mobs category in the Minecraft Wiki, but may not be exactly the same since the game doesn't actually have the same hostile / neutral / passive mob categories as the wiki.

Filter pigmen

Filter pigmen
TypeCheckbox
In-game description“Won't attack zombie pigmen.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking zombified piglins. There is currently no way to filter out regular piglins.

Filter endermen

Filter endermen
TypeCheckbox
In-game description“Won't attack endermen.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking endermen.

Unfortunately the neutral mob category from the Minecraft Wiki does not really exist in the game, so it was not possible to make a simple “Filter neutral mobs” checkbox. Instead, separate checkboxes were added for pigmen and endermen. Now that pigmen have been replaced with piglins, only some of which are actually neutral, the technical requirements for adding a “Filter neutral mobs” checkbox have become even more complicated. It would, of course, be possible to simply have a list of all vanilla mobs that are neutral according to the wiki, but that wouldn't work in modded environments where mobs can be added or changed by another mod.

Filter animals

Filter animals
TypeCheckbox
In-game description“Won't attack pigs, cows, etc.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking entities that are classified as “animals”, “ambient”, or “water creatures” by the game. This mostly matches up with the passive mobs category in the Minecraft Wiki, but has some notable differences. For example, the game considers hoglins to be both animals and monsters, but the wiki simply categorizes them as hostile mobs.

Again, it's not possible to make simple hostile / neutral / passive filters that match the Minecraft Wiki categories exactly, since the game doesn't actually have the same categories.

Filter babies

Filter babies
TypeCheckbox
In-game description“Won't attack baby pigs, baby villagers, etc.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking most baby entities, but not hostile babies like baby zombies or baby drowned.

This filter could easily be changed to include all babies, but the current behavior is more useful in most situations. For example, when you want to protect your baby villagers from being killed by zombies, you want to attack baby zombies but not baby villagers.

Filter pets

Filter pets
TypeCheckbox
In-game description“Won't attack tamed wolves, tamed horses, etc.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking tamed entities.

Filter traders

Filter traders
TypeCheckbox
In-game description“Won't attack villagers, wandering traders, etc.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking villagers, wandering traders, and any modded entities that use the villager trading system. This does not include piglins, which use bartering instead of trading.

Filter golems

Filter golems
TypeCheckbox
In-game description“Won't attack iron golems, snow golems and shulkers.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking entities that are classified as “golems” by the game. This category is never mentioned in the Minecraft Wiki, but it exists in the game and includes iron golems, snow golems, and shulkers.

Filter invisible

Filter invisible
TypeCheckbox
In-game description“Won't attack invisible entities.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking invisible entities. This is useful for servers that use invisible entities to detect hacks.

Filter named

Filter named
Example of a "Filter named" setting not attacking a named chicken.
TypeCheckbox
In-game description“Won't attack name-tagged entities.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking named entities. This is useful for enderman farms that use a named endermite to lure the endermen towards the player.

Filter shulker bullets

Filter shulker bullets
TypeCheckbox
In-game description“Won't attack shulker bullets.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking shulker bullets.

Filter armor stands

Filter armor stands
TypeCheckbox
In-game description“Won't attack armor stands.”
Default valuenot checked

When checked, this filter will prevent the hack from attacking armor stands. Attacking them is useful for griefing, but not for PVP.

Filter end crystals

Filter end crystals
Example of a "Filter end crystals" setting not attacking an end crystal.
TypeCheckbox
In-game description“Won't attack end crystals.”
Default valuenot checked

When this checkbox is unchecked (as it is by default), the hack will be allowed to attack end crystals.

generic_combat_filter_list.txt · Last modified: 2023/02/24 22:43 by alexander01998