|In-game description||“Faster Killaura that attacks multiple entities at once.”|
MultiAura is a Minecraft hack that attacks entities around the player. Unlike Killaura, MultiAura can attack multiple entities at the same time.
“Range” determines how far MultiAura will reach to attack entities.
|In-game description||“Attack speed in clicks per second.
0 = dynamically adjusts the speed to match your attack cooldown.”
|Default value||0 (use cooldown)|
|Minimum||0 (use cooldown)|
The “Speed” slider determines how many times per second to attack the target1). When set to zero, it dynamically adjusts the speed based on the attack cooldown, such that each attack will deal the highest possible damage.
This is a generic slider used in multiple hacks.
The “FOV” slider limits how far MultiAura will move the player's head in order to face and then attack entities. Any entity that is outside of this field of view will not be attacked at all.
The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.
Pause on containers
|Pause on containers|
|In-game description||“Won't attack while a container screen (chest, hopper, etc.) is open.
Useful for minigame servers that display chest-like menus.”
As the in-game description says, this checkbox pauses all attacks when the user opens a container, such as a chest or hopper. More importantly, it also pauses all attacks when a server like Hypixel displays some kind of menu using a fake chest.
This is a generic checkbox used in multiple hacks.
MultiAura uses the Generic Combat Filter List.
|Wurst 1.10 Beta||Added MultiAura.|
|Wurst 2.17||Fixed a bug when using MultiAura together with Criticals that made you hop around all the time, even if no valid entities were nearby.|
|Wurst 3.0pre4||MultiAura will now work with the new attack cooldown.|
|Wurst 3.3||MultiAura can now override the settings of Killaura with its own ones.|
|Wurst 4.5||MultiAura will now only search for a target once it's ready for the next attack, increasing its performance.|
|Improved MultiAura performance: It will no longer process more entities than it needs to.|
|Fixed MultiAura ignoring the speed slider.|
|Wurst 5.1||Fixed EntityUtils using an outdated entity list sometimes. (This caused MultiAura, Follow and some other things to not target some entities.)|
|Wurst 7.0pre1||Temporarily removed MultiAura.|
|Wurst 7.0pre25||Re-added MultiAura.|
|Wurst 7.0pre26||Fixed MultiAura not being disabled automatically when using other Killauras.|
|Wurst 7.5||Added a “Filter armor stands” checkbox to MultiAura.|
|All of Wurst's Killauras can now target end crystals.|
|Replaced the “Filter villagers” checkbox in MultiAura with a “Filter traders” checkbox: when checked, it won't target villagers, wandering traders or modded traders.|
|Wurst 7.6||Added a “Filter named” checkbox to MultiAura. When checked, it won't attack name-tagged entities.|
|Wurst 7.21||Re-added the FOV setting in MultiAura.|
|Wurst 7.27||Added a “Pause on containers” setting to MultiAura.|