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Table of Contents
Killaura
“Aura” redirects here. For other uses, see List of Auras.
Killaura | |
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Type | Hack |
Category | Combat |
In-game description | “Automatically attacks entities around you.” |
Default keybind | R |

Killaura is a hack that automatically attacks entities around the player.
Killaura faces its target on the server-side, but not on the client-side. This allows the user too look around freely while still preventing other players and server plugins from seeing that Killaura is being used. (See the pictures on the right for a demonstration of this effect.)
Settings
Use Attack Cooldown as Speed
Use Attack Cooldown as Speed [Wurst 6 only] | |
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Type | Checkbox |
In-game description | (none) |
Default value | checked |
When checked, the “Use Attack Cooldown as Speed” checkbox disables the “Speed” slider and instead dynamically calculates the speed based on the attack cooldown, such that each attack will deal the full possible damage.
In Wurst 7, Killaura's speed is always calculated dynamically based on the attack cooldown.
Speed
Speed [Wurst 6 only] | |
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Type | Slider |
In-game description | (none) |
Default value | 12 |
Minimum | 0.1 |
Maximum | 20 |
Increment | 0.1 |
In Wurst 6, when the “Use Attack Cooldown as Speed” checkbox is not checked, the “Speed” slider determines how many times per second Killaura will try to attack the target1).
Range
Range | |
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Type | Slider |
In-game description | “Determines how far Killaura will reach to attack entities. Anything that is further away than the specified value will not be attacked.” [Wurst 7 only] |
Default value | 5 |
Minimum | 1 |
Maximum | 10 |
Increment | 0.05 |
Priority
Priority | |
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Type | Enum |
In-game description | “Determines which entity will be attacked first. Distance - Attacks the closest entity. Angle - Attacks the entity that requires the least head movement. Health - Attacks the weakest entity.” |
Default value | Angle |
Possible values | Distance, Angle, Health |
FOV
FOV [Wurst 6 only] | |
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Type | Slider |
In-game description | (none) |
Default value | 360° |
Minimum | 30° |
Maximum | 360° |
Increment | 10° |
The “FOV” slider limits how far Killaura will move the player's head in order to face and then attack an entity. Any entity that is outside of this field of view will not be attacked at all.
The FOV generally goes “both ways around”: An FOV setting of 180° will attack any entities that are up to 90° away in any direction, resulting a 180° cone centered around where the player is facing. Similarly, an FOV setting of 90° creates a 90° cone where anything up to 45° away can be attacked, and so on. An FOV setting of 360° will attack targets all around the player.
The FOV setting takes both horizontal and vertical rotation into account and is always based on the player's client-side facing.
Hit through walls
Hit through walls [Wurst 6 only] | |
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Type | Checkbox |
In-game description | (none) |
Default value | not checked |
When checked, Killaura will only attack if the player has line-of-sight to the target. This helps with bypassing AntiCheat plugins but can sometimes cause problems when the target is behind tall grass or similar blocks.
Filter players
Filter players | |
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Type | Checkbox |
In-game description | “Won't attack other players.” |
Default value | not checked |
Filter sleeping
Filter sleeping | |
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Type | Checkbox |
In-game description | “Won't attack sleeping players.” |
Default value | not checked |
Filter flying
Filter flying | |
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Type | Slider |
In-game description | “Won't attack players that are at least the given distance above ground.” |
Default value | 0 |
Minimum | 0 |
Maximum | 2 |
Increment | 0.05 |
A value of 0
disables this filter.
Filter monsters
Filter monsters | |
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Type | Checkbox |
In-game description | “Won't attack zombies, creepers, etc.” |
Default value | not checked |
Filter pigmen
Filter pigmen | |
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Type | Checkbox |
In-game description | “Won't attack zombie pigmen.” |
Default value | not checked |
Filter endermen
Filter endermen | |
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Type | Checkbox |
In-game description | “Won't attack endermen.” |
Default value | not checked |
Filter animals
Filter animals | |
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Type | Checkbox |
In-game description | “Won't attack pigs, cows, etc.” |
Default value | not checked |
Filter babies
Filter babies | |
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Type | Checkbox |
In-game description | “Won't attack baby pigs, baby villagers, etc.” |
Default value | not checked |
Filter pets
Filter pets | |
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Type | Checkbox |
In-game description | “Won't attack tamed wolves, tamed horses, etc.” |
Default value | not checked |
Filter traders
Filter traders | |
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Type | Checkbox |
In-game description | “Won't attack villagers, wandering traders, etc.” |
Default value | not checked |
Filter golems
Filter golems | |
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Type | Checkbox |
In-game description | “Won't attack iron golems, snow golems and shulkers.” |
Default value | not checked |
Filter invisible
Filter invisible | |
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Type | Checkbox |
In-game description | “Won't attack invisible entities.” |
Default value | not checked |
Filter named
Filter named | |
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Type | Checkbox |
In-game description | “Won't attack name-tagged entities.” |
Default value | not checked |
Supported Minecraft versions | 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.6) 1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34) |
Filter armor stands
Filter armor stands | |
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Type | Checkbox |
In-game description | “Won't attack armor stands.” |
Default value | not checked |
Filter end crystals
Filter end crystals | |
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Type | Checkbox |
In-game description | “Won't attack end crystals.” |
Default value | not checked |
Supported Minecraft versions | 1.16.3, 1.16.2, 1.16.1, 1.15.2, 1.14.4 (since Wurst 7.5) 1.12 - 1.12.2, 1.8 - 1.8.9 (since Wurst 6.34) |
When this checkbox is unchecked (as it is by default), Killaura will attack end crystals.
Some other clients create a separate “CrystalAura” or “AutoCrystal” hack to get this functionality, but Wurst doesn't need to do this because its settings are powerful enough to integrate CrystalAura functionality into Killaura itself.
When the Priority setting is set to “Health”, Killaura will attack all other entities in range before attacking end crystals. This is not the case when Priority is set to “Angle” or “Distance”.
Changes
Version | Changes |
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Wurst 1.1 Beta | Added Killaura. |
Wurst 1.2.4 Beta | ArenaBrawl, FightBot, Killaura and Protect will no longer target dying entities. |
Wurst 1.3 Beta | Smaller bugfixes for Killaura, FightBot, etc. |
Wurst 1.5.1 Beta | Added a slider for the Killaura speed. |
Wurst 1.10 Beta | Added a slider for the Killaura range. |
Killaura now uses packets to face entities. | |
The slider for the Killaura YesCheat+ speed now changes the normal Killaura speed. | |
YesCheat+ now limits the Killaura speed to 12 attacks per second and the Killaura and Nuker range to 4.25 blocks when it's enabled. | |
Wurst 2.9 | Added an FOV slider to Killaura, KillauraLegit, BowAimbot, Follow, Protect and ForcePush. |
Minor performance improvements for hacks that target entities (Killaura, etc.). | |
Wurst 2.17 | Attacking entities with Killaura while sprinting will no longer cancel the sprint. |
Wurst 2.21 | Fixed Killaura not properly bypassing when hitting entities behind the player. |
Wurst 2.21.1 | Fixed Killaura (and some other auras) doing weird things when entities are outside of the user's range. |
Wurst 2.25 | Killaura, KillauraLegit, ClickAura and BowAimbot will now prioritize targets based on their angle to the player’s server-side rotation instead of their distance to the player. |
Wurst 3.0pre4 | Killaura, KillauraLegit, MultiAura, ClickAura, TP-Aura and TriggerBot will now work with the new attack cooldown. |
Wurst 3.0 | Fixed Killaura doing less damage than it should. |
Wurst 3.1 | Fixed Killaura not properly bypassing when hitting entities behind the player. |
Wurst 3.2 | Killaura can now be configured to hit entities through walls. |
Fixed Killaura (and some other auras) doing weird things when entities are outside of the user's range. | |
Wurst 3.3 | KillauraLegit, MultiAura, ClickAura, TP-Aura and TriggerBot can now override the settings of Killaura with their own ones. |
Sliders can now be disabled. For instance, the “Speed” slider in Killaura won’t do anything while “Use cooldown as speed” is checked. | |
Wurst 4.4 | Fixed Killaura not rotating the player's head properly. |
Wurst 4.5 | Killaura can now override the settings in Target. |
Improved entity targeting algorithm. This increases the performance and accuracy all features that do something with entities (Killaura, BowAimbot, Follow, etc.), especially on servers that have a lot of entities. | |
ClickAura, Killaura, KillauraLegit, MultiAura and TriggerBot will now only search for a target once they are ready for the next attack, increasing their performance. | |
All attack speed sliders now have a minimum value of 0.1 attacks per second, meaning that any feature that attacks things can now be configured to wait up to 10 seconds between attacks. | |
Fixed ClickAura, FightBot, Killaura and KillauraLegit moving the player's head slowly when set to a slow attack speed. | |
Wurst 5.6 | Killaura, KillauraLegit, ClickAura and BowAimbot will now prioritize targets based on their angle to the player’s server-side rotation instead of their distance to the player. |
Wurst 5.9 | Fixed locked checkboxes, sliders and color selectors not updating properly (a.k.a. Killaura ignoring the Target settings). |
Fixed FOV calculations (a.k.a. Killaura sometimes not attacking anything). | |
Wurst 6.4 | Simplified Killaura’s settings. |
Wurst 6.8.1 | Killaura will now work while blocking. (MC 1.8) |
Fixed Killaura and similar hacks sometimes sending incorrect rotation packets. | |
Wurst 6.18 | Added an animation to Killaura that shows you how close you are to killing the selected entity. |
Wurst 6.20 | Added a “Filter flying” setting to Killaura so you can filter out flying bots from Watchdog, etc. |
Increased the maximum value of Killaura's “Range” setting to 10 blocks. | |
Added a “Priority” setting to Killaura so you can choose to prioritize targets by angle, by distance or by health. | |
Wurst 6.34 | Added the “Filter players”, “Filter sleeping”, “Filter flying”, “Filter monsters”, “Filter pigmen”, “Filter endermen”, “Filter animals”, “Filter babies”, “Filter pets”, “Filter traders”, “Filter golems”, “Filter invisible”, “Filter named”, “Filter armor stands” and “Filter crystals” settings to Killaura. |
Improved Killaura's search tags. | |
Wurst 7.0pre1 | Temporarily removed Killaura. |
Wurst 7.0pre8 | Re-added Killaura. |
Wurst 7.1.2 | Fixed a visual glitch of some settings in Navigator. (e.g. Killaura settings) |
Wurst 7.3 | Improved some of the tooltips for Killaura's settings. |
Wurst 7.5 | Added a “Filter armor stands” checkbox to Killaura. |
Killaura can now target end crystals. | |
Added a “Filter end crystals” checkbox to Killaura. | |
Replaced the “Filter villagers” checkbox in Killaura with a “Filter traders” checkbox: when checked, it won’t target villagers, wandering traders or modded traders. | |
Wurst 7.6 | Added a “Filter named” checkbox to Killaura. |
Improved Killaura's search tags. | |
ForgeWurst | |
ForgeWurst 0.1 Beta | Added Killaura. |
ForgeWurst 0.3 Beta | Fixed Killaura and PlayerESP targeting the fake players that Blink and Freecam create. |
ForgeWurst 0.6 Beta | Added a “Filter flying” setting to Killaura. |
Fixed Killaura's “Filter sleeping” setting not actually filtering anything. | |
Increased the maximum value of Killaura's “Range” setting to 10 blocks. | |
ForgeWurst 0.7 Beta | Fixed Killaura's “Filter flying” setting filtering out all players. (MC 1.10.2) |